As an action, a giant stalagmite lances up out of the ground within 10 meters. A stalagmite is cylinder that has a diameter of 1 meter and a height of up to 2 meters. If a stalagmite is created under a creature, it must make a Reflex saving throw.
On a failed save, it takes 2d10 piercing damage and is knocked prone.
On a successful save, it takes half as much damage and can’t be knocked prone by other stalagmites from this casting of the spell.
Stalagmites created by this spell persist. They can provide cover. A stalagmite has 12 Defense and 20 Health.
You can increase the damage by 4d10 for each additional mana or psi expended.
You can create two additional stalagmites for each additional mana or psi expended. Additional augments to the damage increase the damage by 2d10 for each additional mana or psi expended, instead of the normal increase.