Kryx RPGThemesMonsters

As a reaction, which you take when you are reduced to 0 health, you can instead burst with divine energy. You instead drop to 1 health and regain 3d6 health. Each creature of your choice in a sphere around you must make a Fortitude saving throw.

On a failed save, a creature takes 6d6 radiant damage.

On a successful save, the creature takes half as much damage.

Augment

You can increase the healing by 1d6 and the damage by 2d6 for each additional mana or psi expended.