Kryx RPGThemesMonsters
concentration, 1 minute/mana or psi

As an action, a swirling cloud of sand swirls through the air in a sphere centered on a point within 36 meters. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 15 kilometers per hour) disperses it.

A creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Fortitude saving throw.

On a failed save, a creature takes 2d6 slashing damage.

On a successful save, a creature takes half as much damage.

The cloud moves 3 meters away from you in a direction that you choose at the start of each of your turns.

Augment
You can augment this spell with the following options, expending mana or psi for each option.
  • You can increase the damage by 1d6 for each additional mana or psi expended.

  • Massive Sandstorm. You can expend 3 additional mana or psi to create a 90-meter radius sphere at a point you can see within sight range. Sand and gusts assail the area. The area is difficult terrain and is heavily obscured. Ranged weapon attacks in the area are impossible. The wind and sand count as a severe distraction for the purposes of maintaining concentration on spells. Gusts of strong wind (at least 30 kilometers per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.

    Each creature that is completely in the storm at the start of its turn must make a Fortitude saving throw.

    On a failed save, a creature takes 3d6 slashing damage.

    On a successful save, a creature takes half as much damage.