As an action, you hold your hands outstretched as sand shoots forth toward a creature that you can touch or see within 9 meters. The creature must make a Reflex saving throw.
On a failed save, the creature takes 1d4 damage, can’t take reactions, and the next attack roll made against this target before the end of your next turn has advantage.
On a successful save, the creature takes half as much damage and doesn’t suffer the additional effect.
At higher levels
This spell’s damage increases by 1d4 when you reach 5th level (2d4), 9th level (3d4), 13th level (4d4), and 17th level (5d4).