Kryx RPGThemes

As an action, you part the fabric of time to your will, revealing wounds that a creature that you can touch or see within 10 meters has received in the past. The creature must make a Fortitude saving throw.

On a failure, it takes 3d12 psychic damage.

On a critical failure, it takes twice as much damage.

On a success, it takes half as much damage.

On a critical success, it takes no damage.

Augment

You can increase the damage by 3d12 for each additional mana expended.