Kryx RPGThemesMonsters

As an action, a creature that you can touch or see within 10 meters must make a Will saving throw.

On a failed save, the fabric of time parts to your will, revealing wounds your foe has received in the past as it takes 3d12 psychic damage as the past impinges briefly on the present.

On a successful save, it takes half as much damage.


You can increase the damage by 4d12 for each additional mana or psi expended.