Kryx RPGThemesMonsters

As two actions, up to three pillars of sand burst from a place on the ground that you can see within 36 meters. A pillar is a cylinder that has a diameter of 3 meters and a height of up to 9 meters. The ground where a pillar appears must be wide enough for its diameter, and you can target ground under a creature if that creature is Large or smaller.

A pillar has 5 Defense and 30 Health. When reduced to 0 health, a pillar crumbles, which creates an area of difficult terrain with a 3-meter radius that lasts until the sand is cleared. Each 1.5-meter diameter portion of the area requires at least 1 minute to clear by hand.

If a pillar is created under a creature, that creature must make a Reflex saving throw or be lifted by the pillar. A creature can choose to fail the save.

On a successful save, the creature moves up to 1.5 meters to the nearest space.

If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 3d6 bludgeoning damage and is restrained, pinched between the pillar and the obstacle. A creature restrained by a pillar can use an action to make an Acrobatics or Brawn check (its choice) against your spell save DC.

On a success, the creature is no longer restrained and must either move off the pillar or fall off it.

Augment

You can create two additional pillars for each additional mana or psi expended.