As you spend 1 hour to cast this spell, you attempt impress the totality of your psyche into a creature’s subconscious. Make a melee spell attack against a creature within your reach.
On a hit, the target is incapacitated.
At the start of each of the incapacitated target’s turns, it must make a Will saving throw. If the target succeeds on three of these saves, it is no longer incapacitated, and the spell ends. If the target fails three of these saves, the target is no longer incapacitated, but you impress the totality of your psyche into a target’s subconscious.
If successfully implanted, the seed of your mind “germinates” over 7 days. During this time, the target begins to unconsciously take on your mannerisms. When integration is complete, the target becomes you in mind as you were when you cast the spell, but the target’s level is eight lower than your own.
The target does not have any of your physical abilities or equipment, but does have the Intelligence, Wisdom, and Charisma you had when you were eight levels lower. The target also knows the spells you knew when you were eight levels lower.
While the target is initially your mental duplicate, the two personalities diverge over time. Although the target starts off with memories of your experiences, it possesses its original “soul” and physical body and is free to develop its own personality based on its own new experiences. Thus, the target is not your slave or servant, but instead a nonplayer character in its own right that shares your earlier memories.
A germinating seed can be removed (prior to germination) only by wish. Casting mind seed again during the germination period also cleanses the target’s mind.
The process of impressing your psyche into another is demanding and draining. You become exhausted 1 when you cast this spell.