As an action, you siphon life force to heal your wounds. One creature that you can touch or see within 18 meters must make a Fortitude saving throw.
On a failed save, the creature takes 1d4 necrotic damage.
On a successful save, the creature takes half as much damage.
You gain temporary health equal to half the amount of necrotic damage dealt.
This spell has no effect on undead or constructs.
This spell’s damage increases by 1d4 when you reach 5th level (2d4), 9th level (3d4), 13th level (4d4), and 17th level (5d4).