As a reaction, which you take when you are hit by an attack, an invisible kinetic shield appears and protects you. Until the start of your next turn, you have a +4 bonus to Defense, and you have advantage on saving throws to avoid being pushed.
You can expend 1 additional mana or psi to increase the bonus by 2.
Telekinetic Shelter. You can expend 2 additional mana or psi to cast the spell as a reaction, which you take when you are hit by an attack. You become enclosed in telekinetic energy as the attack’s damage against you is halved. For 1 minute you have resistance to all damage as a field of telekinetic energy springs into existence around you, slowing attacks and spells. The dome does not move with you.