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As a reaction, which you take when you are hit by an attack, an invisible kinetic shield appears and protects you. Until the start of your next turn, you have a +4 bonus to Defense, and you have advantage on saving throws to avoid being pushed.

Augment
You can augment this spell with the following options, expending mana or psi for each option.
  • You can expend 1 additional mana or psi to increase the bonus by 2.

  • Telekinetic Shelter. You can expend 2 additional mana or psi to cast the spell as a reaction, which you take when you are hit by an attack. You become enclosed in telekinetic energy as the attack’s damage against you is halved. For 1 minute you have resistance to all damage as a field of telekinetic energy springs into existence around you, slowing attacks and spells. The dome does not move with you.