As an action, concussive kinetic energy explodes at a point you choose within 35 meters. Each creature in a sphere centered on that point must make a Reflex saving throw.
On a failed save, the creature takes 3d12 concussion damage and if it is Large or smaller it is pushed up to 6 meters away from the center of the sphere.
On a successful save, the creature takes half as much damage and isn’t pushed.
The explosion spreads around corners.
You can increase the damage by 1d12 and affect a creature of a larger size for each additional mana or psi expended.