As an action, you pummel a creature that you can touch or see within 20 meters with kinetic energy. The creature must make a Reflex saving throw.

On a failure, it takes 3d10 bludgeoning damage and is pushed 2 meters away from you if it is Medium or smaller.

On a critical failure, it takes twice as much damage and is pushed 4 meters away from you if it is Medium or smaller.

On a success, it takes half as much damage.

On a critical success, it takes no damage.

Augment

You can increase the damage by 3d10, push the creature an additional meter, and affect a creature of a larger size for each additional mana expended.