As an action, one creature that you can touch or see within 36 meters is pummeled with kinetic energy. The target must make a Reflex saving throw.
On a failed save, the creature takes 3d10 bludgeoning damage and if it is Medium or smaller it is pushed up to 4.5 meters away from you.
On a successful save, the creature takes half as much damage and isn’t pushed.
You can increase the damage by 4d10 for each additional mana or psi expended.