As an action, you lacerate a creature that you can touch or see within 10 meters. The creature must make a Fortitude saving throw.
On a failure, it loses 4d6 health and is bleeding 3.
On a critical failure, it loses twice as much health and is bleeding 6.
On a success, it loses half as much health and is bleeding 1.
On a critical success, it loses no health.
You can increase the health lost by 4d6 and the bleeding level by 3 for each additional mana expended.