Kryx RPGThemesMonsters

As an action, you lacerate a creature that you can touch or see within 18 meters which must make a Fortitude saving throw.

On a failed save, it takes 2d6 necrotic damage and starts hemorrhaging.

On a successful save, it takes half as much damage and doesn’t start hemorrhaging.

At the start of each of its turns while hemorrhaging, the creature must make a Fortitude saving throw.

On a failed save, it takes 2d6 necrotic damage.

On a successful save, it takes half as much damage and the effect ends.

Augment

You can increase the initial damage and hemorrhaging damage by 3d6 for each additional mana or psi expended.