Kryx RPGThemesMonsters

As an action, a creature that you can touch or see within 10 meters must make a Fortitude saving throw.

On a failed save, flames wreathe the creature as it takes 4d6 fire damage and is burning 2.

On a successful save, it takes half as much damage and doesn’t start burning.


You can increase the damage by 6d6 and the burning level by 2 for each additional mana or psi expended.