Kryx RPGThemesMonsters

As an action, you instantly transport a creature that you can touch or see within 18 meters through the lower planes. The creature must succeed on a Will saving throw or disappear and hurtle through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 8d10 psychic damage as it reels from its horrific experience.

Augment

You can increase the damage by 5d10 for each additional mana or psi expended.