As an action, you throw a severed hand as it transforms into a Large crawling claw, in an unoccupied space that you can see within 9 meters. The claw lasts for the spell’s duration, and it moves at your command, mimicking the movements of your own hand.
The claw is an undead creature that has 15 Defense, health equal to twice your maximum health, and is immune to effects that turn undead. If it drops to 0 health, the spell ends.
When you cast the spell—and as a bonus action on each of your turns thereafter—you can move the claw up to 9 meters and then cause one of the following effects with it.
Slashing Claw. The claw slashes one creature or object within 1.5 meters of it. Make a melee spell attack.
On a hit, the target takes 2d6 slashing damage.
If you miss by 4 or less, the target takes half as much damage.
Forceful Claw. The claw attempts to push a creature within 1.5 meters of it in a direction you choose. The target must make a Reflex saving throw.
On a failed save, the creature takes 2d6 bludgeoning damage and if it is Medium or smaller it is pushed up to 4.5 meters away from the claw. The claw moves with the target to remain within 1.5 meters of it.
On a successful save, the creature takes half as much damage and isn’t pushed.
Grasping Claw. The claw attempts to grapple a creature within 1.5 meters of it. The target must make a Reflex saving throw.
On a failed save, the creature takes 1d8 bludgeoning damage and if it is Medium or smaller it is grappled by the claw.
On a successful save, the creature takes half as much damage and isn’t grappled.
Interposing Claw. The claw interposes itself between you and a creature you choose until you give the claw a different command. The claw moves to stay between you and the target, providing you with half cover against the target. The target can’t move through the claw’s space unless it succeeds on a Reflex saving throw.
You can increase the damage from the slashing claw option by 3d6, the damage from the forceful claw by 3d6, and the damage from the grasping claw by 2d8, and affect a creature of a larger size for each additional mana or psi expended.