Kryx RPGThemesMonsters

As an action, you intimidate one creature that you can touch or see within 9 meters. The target must make a Will saving throw

On a failed save, the creature takes 1d3 psychic damage and is frightened of you until the end of its next turn.

On a successful save, the creature takes half as much damage and isn’t frightened.

Augment

This spell’s damage increases by 1d3 when you reach 5th level (2d3), 9th level (3d3), 13th level (4d3), and 17th level (5d3).