As two actions, you create a Large hand of shimmering, translucent force in an unoccupied space that you can see within 5 meters. The hand lasts for the spell’s duration, and it moves at your command, mimicking the movements of your own hand.
The hand doesn’t fill its space.
When you cast the spell—and as an action on each of your turns thereafter—you can move the hand up to 5 meters and then cause one of the following effects with it.
Clenched Fist. The hand strikes a creature or object within 1 meter of it. Make a melee spell attack.
On a hit, it takes 5d8 bludgeoning damage.
If you miss by 4 or less, it takes half as much damage.
Forceful Hand. The hand attempts to push a creature within 1 meter of it in a direction you choose. The creature must make a Reflex saving throw.
On a failed save, it takes 4d8 bludgeoning damage and if it is Medium or smaller it is pushed up to 3 meters away from the hand. The hand moves with the creature to remain within 1 meter of it.
On a successful save, it takes half as much damage and isn’t pushed.
Grasping Hand. The hand attempts to grapple a creature within 1 meter of it. The creature must make a Reflex saving throw.
On a failed save, it takes 5d6 bludgeoning damage and if it is Medium or smaller it is grappled by the hand.
On a successful save, it takes half as much damage and isn’t grappled.
Interposing Hand. The hand interposes itself between you and a creature. The hand moves to stay between you and the creature, providing you with half cover against the creature. The creature can’t move through the hand’s space unless it succeeds on an Acrobatics check to tumble past it or a Brawn check to overrun it.
You can increase the damage from the clenched fist option by 3d8, the damage from the forceful hand by 3d8, and the damage from the grasping hand by 3d6, and affect a creature of a larger size for each additional mana or psi expended.