Kryx RPGThemesMonsters
concentration, 1 minute/mana or psi

As an action, you force a creature to see enemies everywhere. Choose one creature that you can touch or see within 36 meters to make a Will saving throw. A creature automatically succeeds if it is immune to being frightened.

On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the spell ends. Each time the target takes damage, it can repeat the saving throw, ending the effect on itself on a success.

Whenever the affected creature chooses another creature as a target, it must choose the target at random from among the creatures it can see within 36 meters of the attack, spell, or other ability it’s using. If an enemy provokes an opportunity attack from the affected creature, the creature must make that attack if it is able to.

Augment

You can target one additional creature for each additional mana or psi expended. The creatures must be within 9 meters of each other when you target them.