As an action, your open a minor rift to an elemental plane near a creature that you can touch or see within 18 meters. The target must make a Fortitude saving throw.
On a failed save, the creature takes 1d6 damage. Choose a damage type: acid, cold, fire, or lightning.
On a successful save, the creature takes half as much damage.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 9th level (3d6), 13th level (4d6), and 17th level (5d6).