As an action, you open a minor rift to an elemental plane near a creature that you can touch or see within 18 meters which must make a Fortitude saving throw.
On a failed save, it takes 1d8 damage. Choose a damage type: acid, cold, fire, or lightning.
At higher levels
This spell’s damage increases by 1d8 when you reach 9th level (2d8) and 17th level (3d8).