As two actions, you create two star-like motes in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as an action on each of your turns thereafter—you can expend a mote, sending it streaking toward a point within 20 meters. Once a mote reaches its destination or impacts against a solid surface, the mote explodes. Each creature within 1 meter of the point where the mote explodes must make a Reflex saving throw.
On a failed save, a creature takes 5d6 radiant damage and is blinded until the end of its next turn.
On a successful save, a creature takes half as much damage and isn’t blinded
If you have four or more motes remaining, they shed bright light in a 5-meter radius and dim light for an additional 5 meters. If you have one to three motes remaining, they shed dim light in a 5-meter radius.
You can increase the number of motes by 2 and the damage by 3d6 for each additional mana or psi expended.