As an action, you create two star-like motes in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend a mote, sending it streaking toward a point you choose within 35 meters. Once a mote reaches its destination or impacts against a solid surface, the mote explodes. Each creature within 1.5 meters of the point where the mote explodes must make a Reflex saving throw.
On a failed save, a creature takes 3d10 radiant damage and is blinded until the end of its next turn.
On a successful save, a creature takes half as much damage and isn’t blinded
If you have four or more motes remaining, they shed bright light in a 9-meters radius and dim light for an additional 9 meters. If you have one to three motes remaining, they shed dim light in a 9-meters radius.
You can increase the number of motes by 2 and the damage by 2d10 for each additional mana or psi expended.