As two actions, a billowing mass of icy and misty vapors appears in a sphere centered on a point within 20 meters. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 15 kilometers per hour) disperses it.
A creature that enters the spell’s area for the first time on a turn or starts its turn there must make a Fortitude saving throw.
On a failed save, a creature takes 2d4 cold damage and is slowed 1 until the end of its next turn.
On a successful save, a creature takes half as much damage and isn’t slowed.
As an action, you can cause the cloud to move 2 meters away from you in a direction that you choose at the start of each of your turns. As an action, you can stop the cloud from moving if it is within 20 meters of you.
You can increase the damage by 1d4 for each additional mana or psi expended.
You can increase the slowed level by 1 for each additional mana or psi expended.
You can expend 1 additional mana or psi so duration changes to 1 hour/mana or psi.