Kryx RPGThemesMonsters

As an action, a creature that you can touch or see within 10 meters must make a Fortitude saving throw.

On a failed save, you obscure the creature’s senses as it takes 1d8 psychic damage and has disadvantage on the next attack roll it makes before the end of its next turn.

At higher levels

This spell’s damage increases by 1d8 when you reach 9th level (2d8) and 17th level (3d8).