Kryx RPGThemesMonsters
concentration, 5 minutes/mana or psi
d8Damage Type
1Fire
2Acid
3Lightning
4Poison
5Cold
6Concussion
7Psychic
8Force

As an action, a weapon you touch becomes infused with chaotic energy. For the duration, the weapon deals an extra 1d6 damage when it hits. Roll a d8 to determine the attack’s damage type, as shown below.

If the attack misses by 4 or less, the weapon deals half as much damage.

Alternatively, you can touch a quiver containing arrows or bolts, granting the ammunition pulled from it the same effect. The spell’s magic ends on a piece of ammunition when it hits or misses.

Augment
You can augment this spell with the following options, expending mana or psi for each option.
  • You can increase the damage by 1d6 for each additional mana or psi expended and an additional 1d6 for every other additional mana or psi expended.

  • You can expend 1 additional mana or psi to infuse an additional weapon you touch with chaotic energy.