As an action, you hurl an undulating, warbling mass of chaotic energy at one creature that you can touch or see within 36 meters. The creature must make a Reflex saving throw.
On a failed save, the creature takes 3d8 damage. Choose one of the d8s. The number it rolled determines the attack’s damage type, as shown below.
On a successful save, the creature takes half as much damage.
If you roll an 8, the chaotic energy leaps from the target to a different creature of your choice within 9 meters of it who must also make a saving throw. The new damage roll could cause the chaotic energy to leap again. A creature can be affected only once by each casting of this spell.
You can increase the damage by 4d8 for each additional mana or psi expended, but only the original 3d8 are used to determine the damage type and whether the bolt bounces.