Kryx RPGThemesMonsters

As an action, a creature that has blood in its body that you can touch or see within 5 meters must make a Fortitude saving throw.

On a failed save, you siphon its life force to heal your wounds as it takes 1d8 necrotic damage and you gain temporary health equal to half the amount of necrotic damage dealt.

At higher levels

This spell’s damage increases by 1d8 when you reach 9th level (2d8) and 17th level (3d8).