As an action, you siphon life force to heal your wounds. One creature that you can touch or see within 9 meters must succeed on a Fortitude saving throw. A creature isn’t affected by this spell if it doesn’t have blood in its body.
On a failed save, the target takes 1d8 necrotic damage and you gain temporary health equal to half the amount of necrotic damage dealt.
At higher levels
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 9th level (3d8), 13th level (4d8), and 17th level (5d8).