Kryx RPGThemesMonsters
concentration, 1 minute/mana or psi

As an action, a creature that you can touch or see within 18 meters must make a Fortitude saving throw.

On a failed save, you blind its eyes with light as it takes 2d6 radiant damage and is blinded for the duration.

On a successful save, it takes half as much damage and isn’t blinded.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Augment

You can increase the damage by 6d6 for each additional mana or psi expended.