Kryx RPGThemes
concentration, 1 minute/mana

As two actions, a dark sphere of destructive gravitational force forms, centered on a point you can see within sight range. For the duration, the black hole and any space within 30 meters of it are difficult terrain.

When the black hole appears and at the start of each of your turns thereafter:

  • Unsecured objects within 30 meters of the black hole are pulled toward its center.
  • Nonmagical objects fully inside the black hole are destroyed if they aren't being worn or carried.
  • Each creature within 30 meters of the black hole must succeed on a Reflex saving throw or be pulled 6 meters toward the center of the black hole.
  • Each creature inside the black hole must succeed on a Reflex saving throw.

On a failure, it takes 6d8 concussion damage, is pulled 6 meters toward the center of the black hole, and is restrained for the duration.

On a critical failure, it takes twice as much damage and is pulled 12 meters toward the center of the black hole.

On a success, it takes half as much damage.

On a critical success, it takes no damage.

A creature that enters the black hole for the first time on a turn must also make the Reflex saving throw.

If the black hole is in the air, creatures remain aloft while being pulled toward the black hole.

A creature restrained by the black hole, or one that can touch the creature, can use an action to make a Brawn or Nimbleness check (its choice) against your spell save Difficulty. If it succeeds, it is no longer restrained.

A creature reduced to 0 hit points by this spell is annihilated, along with any nonmagical items it is wearing or carrying.