Kryx RPGThemes
concentration, 1 hour/mana

As two actions, you call forth a shadow to appear in an unoccupied space of dim light or darkness you can see within 20 meters. The shadow has no mana or stamina dice, but you can infuse it with mana, psi, or stamina dice by expending mana up to your mana limit or psi up to double your mana limit. For each mana or 2 psi you expend, the shadow gains 1 mana or 2 stamina dice. The shadow is friendly to you and your companions and disappears when it drops to 0 health or when the spell ends.

When it attacks, make a melee spell attack in place of its attack, but retain the damage and other effects.

When you cast the spell—and once on on each of your turns thereafter as an action—you can mentally command any shadow you animated with this spell if the creature is within 50 meters meters of you. You decide what actions the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

Augment

You can expend 2 additional mana to call forth another shadow.