As two actions, objects come to life at your command. Choose two nonmagical objects within 36 meters that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, and Huge targets count as five objects. You can’t animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 health.
As an action, you can mentally command any creature you made with this spell if the creature is within 90 meters of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what actions the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
Animated Objects Statistics
|Tiny||20||16||1d4 + 2||6||14|
|Small||25||16||1d6 + 1||8||12|
|Medium||40||16||2d6 + 2||14||10|
|Large||50||16||2d10 + 3||14||10|
|Huge||80||16||3d10 + 4||16||6|
An animated object is a construct with Defense, Health, Strength, and Dexterity determined by its size. When it attacks, make a melee spell attack in place of its attack. Its Constitution is 0, its Intelligence and Wisdom are −4, and its Charisma is −5. Its speed is 9 meters; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 9 meters and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 9 meters and is blind beyond that distance. When the animated object drops to 0 health, it reverts to its original object form, and any remaining damage carries over to its original object form.
If you command an object to attack, it can make a single melee attack against a creature within 1.5 meters of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.
You can animate three additional objects for each additional mana or psi expended.