As two actions, a creature within 18 meters of you must make a Fortitude saving throw.
On a failed save, it takes 2d6 necrotic damage, or half as much damage on a successful save. A blood ooze appears in an unoccupied space within 1.5 meters of the creature. The ooze has no mana or stamina dice, but you can infuse it with mana, psi, or stamina dice by expending mana or psi, up to your mana limit or psi limit. For each mana or psi you expend, the ooze gains 1 mana or 3 stamina dice. The ooze is friendly to you and your companions and melts to a pool of blood when it drops to 0 health or when the spell ends.
When it attacks, make a melee spell attack in place of its attack, but retain the damage and other effects.
As an action on each of your turns, you can mentally command the ooze you created with this spell if the creature is within 90 meters of you. You decide what actions the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
You can target one additional creature for each additional mana or psi expended, creating an additional blood ooze.