As a reaction, which you use when you or another creature that isn’t a construct or an undead that you can touch or see within 10 meters makes a skill check or a saving throw, your ancestral spirits guide the creature. The creature makes the roll with advantage. You can do so after the roll but before any effects of the roll occur.

If the roll already has advantage or disadvantage, you cannot apply another instance of advantage or disadvantage and you must use this before the roll to cancel out any advantage or disadvantage.

Augment

You can your ancestral blessing to one additional creature for each additional mana expended. The creatures must be within 5 meters of each other when you target them.