As an action, a green corrosive mist shoots forth from your outstretched hands. Each creature in a cone or line must make a Reflex saving throw.
On a failed save, a creature takes 2d6 acid damage immediately and additional acid damage equal to half the amount of acid damage dealt at the end of its next turn.
On a successful save, a creature takes half the initial damage and no damage at the end of its next turn.
A creature killed by this spell is affected by rigor mortis.
You can increase the damage by 2d6 for each additional mana or psi expended.