Ssurran King/QueenMedium humanoid (ssurran)
Hold Breath. The ssurran can hold its breath for 15 minutes.
Skewer. Once on its turn, when the ssurran makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the ssurran gains temporary health equal to the extra damage dealt.
Bite (1/turn). Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 6 (1d6 + 3) piercing damage.
Claws (1/turn). Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 5 (1d4 + 3) slashing damage.
Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 1 m. or range 5/20 m. Hit: 7 (1d8 + 3) piercing damage, or 8 (1d10 + 3) piercing damage if used with two hands to make a melee attack.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 1 m. or range 3/10 m. Hit: 5 (1d4 + 3) piercing damage.
No concoctions, maneuvers, or spells
All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9