As an action, you can make a weapon attack and simultaneously bash a creature within 1 meter with your shield. The creature must make a Reflex saving throw.
On a failed save, it can’t take reactions until the end of its next turn. If the creature is your size or smaller, you can push the target up to 1 meter away from you or push it to the side.
On a successful save, it takes half as much damage.
You can add the stamina die as bludgeoning damage if the creature fails the saving throw (half as much on a failed save), target a creature of a larger size, and push the creature an additional 1 meter for each additional stamina die expended.
Stagger. You can expend 1 additional stamina die so the creature is staggered instead of not being able to take reactions.
Stun. You can expend 4 additional stamina die so the creature is stunned instead of not being able to take reactions.