As an action, you can make a ranged weapon attack with a weapon that deals piercing damage in an attempt to pierce the creature, traveling through to other targets. Each creature in a line with the point of origin including the creature and facing directly away from you must make a Reflex saving throw.
On a failed save, a creature takes piercing damage equal to the stamina die.
Enhance
You can increase the damage for each additional stamina die expended.