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As a bonus action you can attach some rope to a projectile of a ranged weapon attack. The target must make a Reflex saving throw.

On a failed save, add the stamina die to the attack’s damage roll and the target’s speed is halved as the rope wraps around the target.

The rope is an object that can be damaged and thus removed. It has 10 Defense and 2 Health. A creature entangled by the rope or one that can touch the creature can also use its action to make an Acrobatics or Brawn check (its choice) against your maneuver DC.

On a success, the target is freed.


You can increase the damage for each additional stamina die expended.