As a bonus action when you hit a creature with a melee weapon attack, you can attempt to disarm the creature, forcing it to drop one item of your choice that it’s holding. The target must make a Reflex saving throw. If the creature is holding the item with two or more hands it makes the saving throw with advantage.
On a failed save, the creature drops the object you chose. If the saving throw fails by 5 or more, the object lands in a space within 1.5 meters of the creature, otherwise the object lands at its feet.
When a creature tries to interact with an object in a space occupied by a hostile creature it must use an action to make an Acrobatics or Brawn (its choice) check contested by the hostile creature’s Acrobatics or Brawn check (its choice). If the creature attempting to interact with the object wins the contest, it can interact with the object.
You can add the stamina die to the attack’s damage roll for each additional stamina die expended.