As an action, you can make a melee weapon attack with a weapon in an attempt to disarm the creature. Add one stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, the creature must succeed on a Reflex saving throw or it drops one item of your choice that it’s holding.
If the creature is holding the item with two or more hands it makes the saving throw with advantage.
If the saving throw fails by 5 or more, the object lands in a space within 1.5 meters of the creature, otherwise the object lands at its feet.
When a creature tries to interact with an object in a space occupied by a hostile creature it must use an action to make an Acrobatics or Brawn (its choice) check contested by the hostile creature’s Acrobatics or Brawn check (its choice). If the creature attempting to interact with the object wins the contest, it can interact with the object.
You can increase the damage for each additional stamina die expended.