Kryx RPGThemesCreatures
The Angry

The Angry

Medium monstrosity
Challenge
13

STR
3
DEX
1
CON
4
INT
−1
WIS
1
CHA
−2

255
30d8+120
22
Soak
3
Fort
+9
Ref
+4
Will
+2
Defense note natural armor
Damage resistances bludgeoning, piercing, slashing while in dim light or darkness

Speed 5 m.
Skills Insight +1 (12), Perception +6 (17)
Senses darkvision 10 m.
Languages Common

Rising Anger. If another creature deals damage to the Angry, the Angry’s attack rolls have advantage until the end of its next turn, and the first time it hits with a hook attack on its next turn, the attack’s target takes an extra 19 (3d12) psychic damage.

On its turn, the Angry has disadvantage on attack rolls if no other creature has dealt damage to it since the end of its last turn.

Two Heads. The Angry has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions (2)

Hook. Melee Weapon Attack: +8 to hit, reach 1 m. Hit: 16 (2d12 + 3) piercing damage.

Underdark, Urbanmtof

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.