Ssurran King/QueenMedium humanoid (ssurran)
Hold Breath. The ssurran can hold its breath for 15 minutes.
Skewer. Once on its turn, when the ssurran makes a melee attack with its trident and hits, the target takes an extra 10 (3d6) damage, and the ssurran gains temporary health equal to the extra damage dealt.
Bite (1/turn). Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 6 (1d6 + 3) piercing damage.
Claws (1/turn). Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 5 (1d4 + 3) slashing damage.
Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 1 m. or range 5/20 m. Hit: 7 (1d8 + 3) piercing damage, or 8 (1d10 + 3) piercing damage if used with two hands to make a melee attack.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 1 m. or range 3/10 m. Hit: 5 (1d4 + 3) piercing damage.
Legendary Actions (2)
Only one legendary option can be used at a time and only at the end of another creature’s turn. The ssurran king/queen regains spent legendary actions at the start of its turn.
Attack. The ssurran attacks once with its bite or trident.
Command. The ssurran commands a ssurran ally that it can see within 5 meters to use its reaction to make one attack or move up to half its speed without provoking opportunity attacks.
Move. The ssurran moves up to its speed.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9