Kryx RPGThemesCreatures

Quaggoth Thonot

Medium humanoid (quaggoth)
Challenge
3

STR
3
DEX
1
CON
3
INT
−2
WIS
1
CHA
−2

45
6d8+18
15
Soak
1
Fort
+4
Ref
+3
Will
−1
Defense note natural armor
Damage immunities poison
Condition immunities poisoned

Speed 5 m., climb 5 m.
Skills Athletics +5 (16), Brawn +5 (16), Insight +1 (12), Perception +1 (12), Psionics +3 (14)
Senses darkvision 20 m.
Languages Undercommon

Spellcasting. The quaggoth thonot uses Psionics (Wis) to cast spells (spell save Difficulty 11, +3 to hit with spell attacks). It has 3 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

At will: feather fall

Cantrips (at will): minor telekinesis

1 mana: enlarge/reduce, heal, mirror image

1/day: heat metal

Wounded Fury. While it has 10 health or less, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Actions (2)

Claw. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 6 (1d6 + 3) slashing damage.

Underdarkmm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.