Kryx RPGThemesCreatures
Nabassu

Nabassu

Medium fiend (demon)
Challenge
15

STR
6
DEX
2
CON
5
INT
2
WIS
2
CHA
3

190
20d8+100
21
Soak
2
Fort
+10
Ref
+9
Will
+4
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from attacks that aren’t cold iron
Damage immunities poison
Condition immunities poisoned

Speed 8 m., fly 10 m.
Skills Insight +2 (13), Perception +7 (18)
Senses darkvision 10 m.
Languages Abyssal, telepathy 20 m.

Demonic Shadows. The nabassu darkens the area around its body in a 2-meter radius. Nonmagical light can’t illuminate this area of dim light.

Devour Soul. A nabassu can eat the soul of a creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 1 meter of the corpse for at least 10 minutes, after which it gains a number of Health Dice (d8s) equal to half the creature’s number of Health Dice. Roll those dice, and increase the nabassu’s health by the numbers rolled. For every 4 Health Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.

Magic Resistance. The nabassu has advantage on saving throws against spells and other magical effects.

Magic Weapons. The nabassu’s weapon attacks are magical.

Actions (3)

Bite (1/turn). Melee Weapon Attack: +11 to hit, reach 1 m. Hit: 32 (4d12 + 6) piercing damage.

Claws (1/turn). Melee Weapon Attack: +11 to hit, reach 1 m. Hit: 17 (2d10 + 6) slashing damage.

Soul-Stealing Gaze (1/turn). The nabassu targets one creature it can see within 5 meters of it. If the target can see the nabassu and isn’t a construct or an undead, it must succeed on a Difficulty 16 Will saving throw or reduce its maximum health by 13 (2d12) damage and give the nabassu an equal amount of temporary health. This reduction lasts until the target finishes a short or long rest. The target dies if its maximum health is reduced to 0, and if the target is a humanoid, it immediately rises as a ghoul under the nabassu’s control.

Swamp, Underdark, Urbanmtof

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.