Kryx RPGThemesCreatures
Mummy

Mummy

Medium undead
Challenge
3

STR
3
DEX
−1
CON
2
INT
−2
WIS
1
CHA
1

78
12d8+24
15
Soak
2
Fort
+2
Ref
+1
Will
+3
Defense note natural armor
Damage vulnerabilities fire
Damage immunities necrotic, poison
Condition immunities charmed, diseased, exhausted, frightened, paralyzed, poisoned

Speed 4 m.
Skills Divinity +3 (14), Insight +1 (12), Lore (civilization) +2 (13), Perception +1 (12)
Senses darkvision 10 m.
Languages the languages it knew in life

Actions (2)

Rotting Fist (1/turn). Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Fortitude saving throw or be cursed with mummy rot. The cursed target can’t regain health, and its maximum health decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s maximum health to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare (1/turn). The mummy targets one creature it can see within 10 meters of it. If the target can see the mummy, it must succeed on a DC 12 Will saving throw against this magic or become frightened until the end of the mummy’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Desertsrd

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9