Kryx RPGThemesCreatures
Merfolk

Merfolk

Medium humanoid (merfolk)
Challenge

STR
0
DEX
1
CON
1
INT
0
WIS
0
CHA
1

11
2d8+2
13
Fort
+1
Ref
+1
Will
+1

Speed 2 m., swim 8 m.
Skills Insight +0 (11), Perception +2 (13)
Languages Aquan, Common

Amphibious. The merfolk can breathe air and water.

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 1 m. or range 3/10 m. Hit: 3 (1d4 + 1) piercing damage.

Trident. Melee or Ranged Weapon Attack: +2 to hit, reach 1 m. or range 5/20 m. Hit: 4 (1d8) piercing damage, or 5 (1d10) piercing damage if used with two hands to make a melee attack.

Coastal, Underwatersrd

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9