Faerie Dragon (Yellow)Tiny dragon
Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 10 meters of it.
Magic Resistance. The faerie dragon has advantage on saving throws against spells and other magical effects.
Spellcasting. The faerie dragon (yellow) uses Arcana (Cha) to cast spells (spell save Difficulty 13, +5 to hit with spell attacks). It has 5 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:
The Colors of Age. A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow.
Red: 5 years or less
Orange: 6–10 years
Yellow: 11–20 years
Green: 21–30 years
Blue: 31–40 years
Indigo: 41–50 years
Violet: 51 years or more
Bite (1/turn). Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 1 piercing damage.
Euphoria Breath (Costs 2 actions; Recharge 5–6). The dragon exhales a puff of euphoria gas at one creature within 1 meter of it. The target must succeed on a Difficulty 11 Will saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:
1–4. The target takes no actions and uses all of its movement to move in a random direction.
5–6. The target doesn’t move, and the only thing it can do on its turn is make a Difficulty 11 Will saving throw, ending the effect on itself on a success.
No concoctions, maneuvers, or spells
All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9.