Kryx RPGThemesCreatures
Faerie Dragon (Indigo)

Faerie Dragon (Indigo)

Tiny dragon
Challenge
2

STR
−4
DEX
5
CON
1
INT
2
WIS
1
CHA
3

14
4d4+4
17
Fort
+1
Ref
+1
Will
+3

Speed 2 m., fly 10 m.
Skills Arcana +4 (15), Insight +1 (12), Perception +3 (14), Stealth +7 (18)
Senses darkvision 10 m.
Languages Draconic, Sylvan

Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 10 meters of it.

Magic Resistance. The faerie dragon has advantage on saving throws against spells and other magical effects.

Spellcasting. The faerie dragon (indigo) uses Arcana (Cha) to cast spells (spell save DC 13, +5 to hit with spell attacks). It has 5 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

Cantrips (at will): dancing lights, minor illusion, minor telekinesis

1 mana: color spray, image, mirror image

1/day each: image (augmented to major image), mirage

The Colors of Age. A faerie dragon’s scales change hue as it ages, moving through all the colors of the rainbow.

Red: 5 years or less

Orange: 6–10 years

Yellow: 11–20 years

Green: 21–30 years

Blue: 31–40 years

Indigo: 41–50 years

Violet: 51 years or more

Actions (2)

Bite (1/turn). Melee Weapon Attack: +7 to hit, reach 1 m. Hit: 1 piercing damage.

Euphoria Breath (Costs 2 actions; Recharge 5–6). The dragon exhales a puff of euphoria gas at one creature within 1 meter of it. The target must succeed on a DC 11 Will saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:

1–4. The target takes no actions and uses all of its movement to move in a random direction.

5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Will saving throw, ending the effect on itself on a success.

Superior Invisibility (1/turn). The dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.

Forestmm

No concoctions, maneuvers, or spells

All creatures in this system should have maneuvers or spells. You should add some maneuvers or spells to this creature. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all creatures via https://github.com/mlenser/kryx-rpg-issues/issues/9