Kryx RPGThemesCreatures
Chuul

Chuul

Large aberration
Challenge
4

STR
4
DEX
0
CON
3
INT
−3
WIS
0
CHA
−3

93
11d10+33
18
Soak
2
Fort
+4
Ref
+3
Will
−1
Defense note natural armor
Damage immunities poison
Condition immunities poisoned

Speed 5 m., swim 5 m.
Skills Insight +0 (11), Perception +2 (13)
Senses darkvision 10 m.
Languages understands Aklo but can’t speak

Amphibious. The chuul can breathe air and water.

Maneuvers. The chuul uses maneuvers (maneuver save DC 14). It has 11 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice (rounded up) when it finishes a short rest. It knows the following maneuvers:

1 stamina die: fling, grapple (Pincer only), spring attack

Sense Magic. The chuul senses magic within 20 meters of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.

Actions (2)

Pincer. Melee Weapon Attack: +6 to hit, reach 2 m. Hit: 11 (2d6 + 4) bludgeoning damage. The chuul has two pincers.

Tentacles. One creature grappled by the chuul must succeed on a DC 13 Fortitude saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Underdarksrd

Maneuvers

As an action you can attempt to grab and throw a creature that is your size or smaller with a natural weapon such as a tentacle. The creature must succeed on a Reflex saving throw or you throw it up to 2 meters away from you where it falls prone and takes bludgeoning damage equal to the stamina die.

Enhance

You can increase the damage, target a creature of a larger size, and throw the creature an additional 2 meters for each additional stamina die expended.

As an action, you can make a melee weapon attack and a Brawn check to grapple the creature.

Enhance

You can add the stamina die to the attack’s damage (add half if you miss by 4 or less) for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.